FF12 Guide - Extreme Leveling

Monday, May 4, 2009

High Level Experience Points

source: FF12sector

This levels you extremely quickly.
I would recommend you be at least level 50 before attempting this
one, but it's up to you how much of a risk you want to take.

Teleport to the Jahara and enter the Lull of the Land area. At the northeast
corner you will find a Garif identified as Geomancer Yugelo. You must have
met the following conditions: completed the Hunt to defeat the Mindflayer, and
second, you must have acquired at least 10 Espers.

Assuming you have met these conditions, he will send a Garif warrior to open
up the locked area in the Henne Mines. That is your next destination.
Teleport to the Henne Mines and head north, then east to reach the Phase 2
Dig. I would suggest looking down a little for the recommended Gambit setup,
as it will help you not only at your destination, but on the way there was
well (though you may want to keep Sleepga off until you get there and just use
Curaja).

Make your way south through the Phase 2 Dig (there are paths leading down that
don't appear on the map). Eventually this will take you to Crossover C. Head
down to the southwest corner of Crossover C (watch out for the dangerous blob
enemies, you may want to just flee there) and enter Pithead Junction C. This
is your main destination.

Pressing the switch in this junction will spawn more than a dozen of those
powerful bats. No doubt they would have very little trouble wiping out your
entire party if given the chance, but a proper Gambit setup can tip the scales
in your favour. here's my personal favourite setup for this leveling trick:
========================
| Self: MP <> Charge
| Self -> Haste
| Ally: Any -> Arise
| Ally: HP <> Curaja
| Ally: Any -> Esunaga
| Foe: Undead -> Sleepga
| Foe: Undead -> Curaja
| Ally: Any -> Bubble
=======================


Also, make sure to equip everyone with the Embroidered Tippet (doubles EXP).

There are a few differences I suggest between the characters. Your main tank
should have the Self -> Decoy spell right above Sleepga (equip this character
with a shield to hopefully block some of the bat attacks). Another character
should have Ally: Any -> Protectga (again to reduce damage). Finally, I
personally like to remove Foe: Any -> Sleepga from one character so that you
are at least doing damage consistently even if one of the enemies refuses to
fall asleep (I usually equip this character with Mystic armour so that the
damage from his/her Curaja is as high as possible).

The basic idea is that the Sleepga spell will put all the bats to sleep
(quickly). The Curaja spell will do heavy damage to all the bats (since they
are undead) and not wake them up (since it's Magick damage). Bubble and
Protect will help keep you alive until all the enemies are asleep.

Killing all of the enemies in here with the Enbroided Tippet equipped will net
you more than 60000 EXP every single time. Now all you have to do is press
the switch again (no more spawns after the first press) to open the east door,
head east to the Phase 2 Shaft, north to Crossover C, then turn around. Since
you just moved two screens you can now go back and press the switch again.
The enemies will respawn. Rinse and repeat this over and over and you'll
reach the 80's in no time flat.


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